dayz:rules

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dayz:rules [2024/10/04 20:37] – [Base Building] gurpadmindayz:rules [2024/10/17 12:23] (current) – [3. Roleplay] gurpadmin
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 ===== 3. Roleplay ===== ===== 3. Roleplay =====
-===1. RP is performing actions through your character.=== +===1. Keep RP believable and sensibleWe all want to enjoy the server. === 
-> 'DMing' any scenario or plot that affects factions other than your own is not permitted. +===2Keep certain topics out of our serverwill leave it to you to judge. === 
- +Report anything too extreme. If someone isn't enjoying the RP, there'chance there's a reason.  
-===2. Character origins should be believable.=== +\\ \\ 
-> No, you aren’t a 300,000,000,000,000 year old demi-god who may have created the universe. +===3Create backstory for your characterFind place for them in this world!===
- +
-===3. Value your character’s life.=== +
-> Taking an RP action that is likely to result in the death of your character should not be pursued lightly. +
- +
-===4Roleplay is about telling stories rather than winning.=== +
-> Losing a fight or a political confrontation is part of good RP. Be prepared to loseand to concede defeat when there is no reasonable RP way to continue pushing for victory. +
- +
-===5. Mind other's RP Boundaries.=== +
-> Certain RP topics may go a step too far. Please make considerations around who you are playing with. Above all, be mindful that some players are minors. If something makes someone uncomfortable please stop and break RP. +
- +
-===6. No Meta Gaming.=== +
-> Meta is using information that was gathered from non-RP sources. +
- +
-===7. No Power Gaming.=== +
-> A player who unilaterally describes his character as doing something with, (or to) another character that would usually require the other to play along is considered to be powergaming.  +
- +
-===8. Roleplay over Ruleplay.=== +
-> If you are in a scenario which requires you to act immediately to further the RP or to react realisticallyyou are allowed to bend the combat rules. Abuse of this will result in punishments. If unclear contact an admin.  +
->  +
-> Roleplay over Ruleplay Example:  If you encounter faction or player in their territory and they ask you to identify yourself and stop for inspection, they are free to fire upon you should you attempt to escape+
- +
-===9Community Projects.=== +
-> A community project is base or similar that serves some strong RP purpose with importance to more than one factionA proposed project can be designated as Community Project by talking to an admin. Community projects may be eligible for an admin safe zone. +
->  +
-> Examples of community projects:  +
-> A memorial to a large server battle.  +
- +
-===10. No recruiting Non-RP players to win a war.=== +
-> Players joining the server for the sole purpose of winning a confrontation are likely to be removed. The GURP player that invited them may also be removed from the server. +
 ===== 4. General Gameplay ===== ===== 4. General Gameplay =====
 ===1. Common Sense! If something sounds bad it probably is.=== ===1. Common Sense! If something sounds bad it probably is.===
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 ===== 5. PVP ===== ===== 5. PVP =====
-===1. Ghosting: You may not log out in another player's base and later log back in to raid it.=== +===1. No logging out in enemy bases=== 
- +===2. No logging out mid fightI.Combat Logging. There'll be no tolerance to this. === 
-===2. Initiations and Hostile Actions: All hostile actions and initiations must be made clear and logical to all parties involved=== +===3No KOS.=== 
-> Reasons for hostile actions must be clear and there always be a way to resolve a situation without unwarranted death (if possible). +PvP/Combat will be a very niche sitatuion and should only happen under certain circumstancessuch as.
-  +
-===3. Self-Defense and Kill Rights: If your life is at risk or you are subject to hostile actions, you may defend yourself. === +
-> Kill Rights allow for actions based on the situation: +
->  +
-Combat Logging: Combat logging to avoid fights is prohibitedIf you must leave, please sort it out OOC with the other party. +
- +
-===4. Hostage Rules: If you capture someone, make sure they are well looked after to avoid any pointless death. === +
-> - The point of capture is to make sure a hostile situation can be resolved without death.  +
-> - However this is null and void if: +
-> - Non-compliance with repeated demands or escape attempts. +
-> - Posing a direct threat, such as picking up a weapon when forbidden. +
-> - Not valuing their life, like repeated insults or defiance. +
-> - Their faction refuses to negotiate or attacks the captors. +
-> - Negotiation demands are unmet after a reasonable time. +
->  +
-> Depending on the capture arrangement and situation. Admins must be notified when an individual is captured. We'll provide a rough timeframe you can maintain them for before being forced to release. +
- +
-===5. Item Searches: If other players search you, you must surrender all items visible on your character. ===  +
-> Concealing items or creating imaginary hidden items is not allowed. +
- +
-===6Base Raiding: Base Raiding must be done via doors and entrance ways.=== +
-> Using exploititive methods to gain entry to bases or sneak ways into bases ruins the fun of building proper RP bases and structures. Likewise, doors should all be accessible and properly placed.  +
- +
- +
-===== 6. Base Building ===== +
-===1. Bases are defined by proper structure with walls and established setting. Tentsetc do not count.=== +
- +
-===2. Raiding Bases: Raiding a base requires valid in-character (IC) reasoning.===+
  
-===3Base Restrictions: === +  * Robbery gone wrong. The one being robbed does not comply with demands
-> You are allowed a maximum of 10 doors for an airlock leading to a single room, not counting lockable containersAdditional airlocks are permitted if no room requires breaking more than three doors to access. +  * Does not stop vehicle when warned in either voice chat or warning shots
- +  * Verbal threats/InsultsIf you don't wish to fightdo not put yourself into a risky situation
-> A maximum of 25 containers (e.g., wardrobes, barrels, safes) is allowed per base+  * Any aggressive or hostile actions shown towards others. 
- +  * Base defenses.  
-> Bases must be attached to land; floating bases are not allowed+  * Mutually agreed upon duels, or faction conflicts.
->  +
-> All parts of your base must be accessible through normal means(I.E doors etc) no exploiting or glitching storages in impossible to reach areas+
  
-===4. No building in hospitals, police stations, military zones or on roads.=== +It is recommended if you wish to stay passive and avoid conflict to holster weapons when approaching othersHaving weapons out could be seen as a valid hostile threat. Take care.
-> You must not build within 500 metres of military bases. Failure to do so will mean bases are purged(A map indicating this can be found below) +
  
 +> THIS IS VERY IMPORTANT. PLEASE CONSIDER RECORDING SITUATIONS SO THAT ADMINs/MODs CAN SEE PROOF OF ANY WRONG DOING. WE CAN THEN COMP ANY RESOURCES LOST.
 +===== 6. Base Raiding=====
 +===1. Please do not use glitches, or exploits to raid a base. ===
 +===2. Please raid the base how it is intended and via proper access paths. ===
 +This ensures we can create unique and interesting RP bases. If you see a base is breaking any rules, please report it.
 +=====6. Hostage Rules=====
 +===1. If you wish to take a hostage, ensure that they are treated well and do not die to hunger/thirst/cold etc.===
 +===2. Please mutually agree a time in which they can be a hostage for. ===
 +Keeping someone locked up for multiple hours is not permitted.
 +\\ \\
 +===3. Ensure that if the hostage complies that they have a valid chance to get away from the incident unharmed.===
  • dayz/rules.1728074264.txt.gz
  • Last modified: 2024/10/04 20:37
  • by gurpadmin