dayz:rules

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dayz:rules [2024/10/17 12:18] – [3. Roleplay] gurpadmindayz:rules [2024/10/17 12:23] (current) – [3. Roleplay] gurpadmin
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 ===2. Keep certain topics out of our server, will leave it to you to judge. === ===2. Keep certain topics out of our server, will leave it to you to judge. ===
 Report anything too extreme. If someone isn't enjoying the RP, there's a chance there's a reason.  Report anything too extreme. If someone isn't enjoying the RP, there's a chance there's a reason. 
 +\\ \\
 ===3. Create a backstory for your character. Find a place for them in this world!=== ===3. Create a backstory for your character. Find a place for them in this world!===
 ===== 4. General Gameplay ===== ===== 4. General Gameplay =====
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 ===== 5. PVP ===== ===== 5. PVP =====
-===1. Ghosting: You may not log out in another player's base and later log back in to raid it.===+===1. No logging out in enemy bases=== 
 +===2. No logging out mid fight. I.E Combat Logging. There'll be no tolerance to this. === 
 +===3. No KOS.=== 
 +PvP/Combat will be a very niche sitatuion and should only happen under certain circumstances, such as.
  
-===2Initiations and Hostile Actions: All hostile actions and initiations must be made clear and logical to all parties involved=== +  * Robbery gone wrongThe one being robbed does not comply with demands
-> Reasons for hostile actions must be clear and there always be a way to resolve a situation without unwarranted death (if possible)+  * Does not stop vehicle when warned in either voice chat or warning shots
-  +  * Verbal threats/Insults. If you don't wish to fightdo not put yourself into a risky situation
-===3Self-Defense and Kill Rights: If your life is at risk or you are subject to hostile actionsyou may defend yourself. === +  * Any aggressive or hostile actions shown towards others. 
-> Kill Rights allow for actions based on the situation: +  * Base defenses.  
- +  * Mutually agreed upon duelsor faction conflicts.
-> Combat Logging: Combat logging to avoid fights is prohibited. If you must leaveplease sort it out OOC with the other party.+
  
-===4. Hostage Rules: If you capture someone, make sure they are well looked after to avoid any pointless death=== +It is recommended if you wish to stay passive and avoid conflict to holster weapons when approaching othersHaving weapons out could be seen as valid hostile threat. Take care.
-> - The point of capture is to make sure a hostile situation can be resolved without death.  +
-> - However this is null and void if: +
-> - Non-compliance with repeated demands or escape attempts. +
-> - Posing a direct threat, such as picking up a weapon when forbidden. +
-> - Not valuing their life, like repeated insults or defiance. +
-> - Their faction refuses to negotiate or attacks the captors. +
-> - Negotiation demands are unmet after a reasonable time. +
->  +
-> Depending on the capture arrangement and situation. Admins must be notified when an individual is captured. We'll provide a rough timeframe you can maintain them for before being forced to release.+
  
-===5. Item Searches: If other players search you, you must surrender all items visible on your character. ===  +THIS IS VERY IMPORTANTPLEASE CONSIDER RECORDING SITUATIONS SO THAT ADMINs/MODs CAN SEE PROOF OF ANY WRONG DOINGWE CAN THEN COMP ANY RESOURCES LOST
-Concealing items or creating imaginary hidden items is not allowed. +===== 6. Base Raiding===== 
- +===1. Please do not use glitches, or exploits to raid a base. === 
-===6Base Raiding: Base Raiding must be done via doors and entrance ways.=== +===2. Please raid the base how it is intended and via proper access paths. === 
-> Using exploititive methods to gain entry to bases or sneak ways into bases ruins the fun of building proper RP bases and structures. Likewise, doors should all be accessible and properly placed.  +This ensures we can create unique and interesting RP basesIf you see a base is breaking any rulesplease report it
- +=====6Hostage Rules===== 
- +===1If you wish to take hostage, ensure that they are treated well and do not die to hunger/thirst/cold etc.=== 
-===== 6. Base Building ===== +===2. Please mutually agree a time in which they can be a hostage for. === 
-===1. Bases are defined by a proper structure with walls and established setting. Tents, etc do not count.=== +Keeping someone locked up for multiple hours is not permitted. 
- +\\ \\ 
-===2. Zoning.=== +===3Ensure that if the hostage complies that they have valid chance to get away from the incident unharmed.===
- +
-  * Please build atleast 300m away from military zonesIt is important we do not block important loot spawns. +
-  * Do NOT build on or over main roads. +
-  * Do not build in hospitalspolice stations or areas which have vital loot to others who wish to explore +
- +
-===3. Base locations can be anywhere. However placing a territory flag is restricted to outwith main vital hubs/cities. ==+
-I.E you cannot place a territory flag in Vorkuta. Please ask if unsure. +
- +
-===4. No Spamming ridiculous amount of doors to storage areas.=== +
- +
-===5Storage=== +
-  * Due to our player count. A maximum of containers allowed in base is > 30 < please take this seriously. If lag exists this will be first to be adjusted. +
-  * 2 Vehicles per person max.  +
- +
-===6. Engineering === +
- +
-===7. Please do not abuse the build mechanics in any manner. === +
-Do not have floating structures, do not have inaccessible storage areas etc.  +
-=====6KOS Zones===== +
-===Each zone is considered full on PVP-Zone. === +
-> Take extra care when entering or leaving. You can of course still engage in RP in those zones, just be aware that the risk is much higher.  +
->  +
-> A full map for S0 can be found on our Discord, a S1 map will be found instead of this footnote once released. +
  • dayz/rules.1729167497.txt.gz
  • Last modified: 2024/10/17 12:18
  • by gurpadmin