Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
dayz:rules [2024/10/17 12:18] – [3. Roleplay] gurpadmin | dayz:rules [2024/10/17 12:23] (current) – [3. Roleplay] gurpadmin | ||
---|---|---|---|
Line 38: | Line 38: | ||
===2. Keep certain topics out of our server, will leave it to you to judge. === | ===2. Keep certain topics out of our server, will leave it to you to judge. === | ||
Report anything too extreme. If someone isn't enjoying the RP, there' | Report anything too extreme. If someone isn't enjoying the RP, there' | ||
+ | \\ \\ | ||
===3. Create a backstory for your character. Find a place for them in this world!=== | ===3. Create a backstory for your character. Find a place for them in this world!=== | ||
===== 4. General Gameplay ===== | ===== 4. General Gameplay ===== | ||
Line 47: | Line 48: | ||
===== 5. PVP ===== | ===== 5. PVP ===== | ||
- | ===1. Ghosting: You may not log out in another player's base and later log back in to raid it.=== | + | ===1. No logging |
+ | ===2. No logging out mid fight. I.E Combat Logging. There'll be no tolerance | ||
+ | ===3. No KOS.=== | ||
+ | PvP/Combat will be a very niche sitatuion and should only happen under certain circumstances, | ||
- | ===2. Initiations and Hostile Actions: All hostile actions and initiations must be made clear and logical to all parties involved. === | + | * Robbery gone wrong. The one being robbed does not comply with demands. |
- | > Reasons for hostile actions must be clear and there always be a way to resolve a situation without unwarranted death (if possible). | + | * Does not stop vehicle when warned in either voice chat or warning shots. |
- | + | * Verbal threats/ | |
- | ===3. Self-Defense and Kill Rights: | + | * Any aggressive or hostile |
- | > Kill Rights allow for actions | + | * Base defenses. |
- | > | + | * Mutually agreed upon duels, or faction conflicts. |
- | > Combat Logging: Combat logging to avoid fights is prohibited. If you must leave, please sort it out OOC with the other party. | + | |
- | ===4. Hostage Rules: If you capture someone, make sure they are well looked after to avoid any pointless death. === | + | It is recommended if you wish to stay passive and avoid conflict to holster weapons when approaching others. Having weapons out could be seen as a valid hostile threat. |
- | > - The point of capture is to make sure a hostile | + | |
- | > - However this is null and void if: | + | |
- | > - Non-compliance with repeated demands or escape attempts. | + | |
- | > - Posing a direct | + | |
- | > - Not valuing their life, like repeated insults or defiance. | + | |
- | > - Their faction refuses to negotiate or attacks the captors. | + | |
- | > - Negotiation demands are unmet after a reasonable time. | + | |
- | > | + | |
- | > Depending on the capture arrangement and situation. Admins must be notified when an individual is captured. We'll provide a rough timeframe you can maintain them for before being forced to release. | + | |
- | ===5. Item Searches: If other players search you, you must surrender all items visible on your character. === | + | > THIS IS VERY IMPORTANT. PLEASE CONSIDER RECORDING SITUATIONS SO THAT ADMINs/MODs CAN SEE PROOF OF ANY WRONG DOING. WE CAN THEN COMP ANY RESOURCES LOST. |
- | > Concealing items or creating imaginary hidden items is not allowed. | + | ===== 6. Base Raiding===== |
- | + | ===1. Please | |
- | ===6. Base Raiding: Base Raiding must be done via doors and entrance ways.=== | + | ===2. Please raid the base how it is intended and via proper access paths. === |
- | > Using exploititive methods to gain entry to bases or sneak ways into bases ruins the fun of building proper RP bases and structures. Likewise, doors should all be accessible and properly placed. | + | This ensures we can create unique and interesting RP bases. If you see a base is breaking any rules, please report it. |
- | + | =====6. Hostage Rules===== | |
- | + | ===1. If you wish to take a hostage, ensure that they are treated well and do not die to hunger/ | |
- | ===== 6. Base Building | + | ===2. Please |
- | ===1. Bases are defined by a proper structure with walls and established setting. Tents, etc do not count.=== | + | Keeping someone locked up for multiple hours is not permitted. |
- | + | \\ \\ | |
- | ===2. Zoning.=== | + | ===3. Ensure that if the hostage complies that they have a valid chance to get away from the incident unharmed.=== |
- | + | ||
- | * Please build atleast 300m away from military zones. It is important we do not block important loot spawns. | + | |
- | * Do NOT build on or over main roads. | + | |
- | * Do not build in hospitals, police stations or areas which have vital loot to others who wish to explore. | + | |
- | + | ||
- | ===3. Base locations can be anywhere. However placing a territory flag is restricted to outwith main vital hubs/ | + | |
- | I.E you cannot place a territory flag in Vorkuta. Please ask if unsure. | + | |
- | + | ||
- | ===4. No Spamming ridiculous amount of doors to storage areas.=== | + | |
- | + | ||
- | ===5. Storage=== | + | |
- | * Due to our player count. A maximum of containers allowed in a base is > 30 < please take this seriously. If lag exists this will be first to be adjusted. | + | |
- | * 2 Vehicles per person max. | + | |
- | + | ||
- | ===6. Engineering | + | |
- | + | ||
- | ===7. Please | + | |
- | Do not have floating structures, do not have inaccessible storage areas etc. | + | |
- | =====6. KOS Zones===== | + | |
- | ===Each zone is considered | + | |
- | > Take extra care when entering or leaving. You can of course still engage in RP in those zones, just be aware that the risk is much higher. | + | |
- | > | + | |
- | > A full map for S0 can be found on our Discord, a S1 map will be found instead of this footnote once released. | + |