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general:playertips [2024/08/08 13:39] – [Helpful third party tools] gurpadmin | general:playertips [2024/09/03 17:21] (current) – [To Recap:] gurpadmin | ||
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===== BuildAndRepair Issues and best practices===== | ===== BuildAndRepair Issues and best practices===== | ||
Note: BuildAndRepair will henceforth be shortened to " | Note: BuildAndRepair will henceforth be shortened to " | ||
- | ==== General best practices | + | === General best practices === |
This section describes general best practices to allow seamless BARing! | This section describes general best practices to allow seamless BARing! | ||
* Do not include limited blocks in the blueprint! Before you take the final version, remove any limited blocks (especially refineries, assemblers and H2/O2 Generators) from the grid. If structurally necessary, add a brightly colored light armor scaffolding to be ground off afterwards. | * Do not include limited blocks in the blueprint! Before you take the final version, remove any limited blocks (especially refineries, assemblers and H2/O2 Generators) from the grid. If structurally necessary, add a brightly colored light armor scaffolding to be ground off afterwards. | ||
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* Subgrids are best separated, connected to main grid via brightly colored sprues and then attached with a tug. The " | * Subgrids are best separated, connected to main grid via brightly colored sprues and then attached with a tug. The " | ||
- | ==== How to get your BAR stuck, and how to fix common issues | + | === How to get your BAR stuck, and how to fix common issues === |
Any of the following will prevent the BAR from working fully or will get it stuck. A good way to tell a BAR is stuck is when the main block plays the welding animation and sound, yet no blocks get added to the grid/welded up. | Any of the following will prevent the BAR from working fully or will get it stuck. A good way to tell a BAR is stuck is when the main block plays the welding animation and sound, yet no blocks get added to the grid/welded up. | ||
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* Running " | * Running " | ||
- | ==== General fixing steps should none of the above work==== | + | === General fixing steps should none of the above work=== |
Credit: @jonasfors on GURP Discord | Credit: @jonasfors on GURP Discord | ||
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===== Plugin Launcher setup and getting it to launch from the steam game ===== | ===== Plugin Launcher setup and getting it to launch from the steam game ===== | ||
- | ==== Setup ==== | + | === Setup === |
[[https:// | [[https:// | ||
- | ==== Inject into steam launch | + | === Inject into steam launch === |
Credit: @mommyraven on GURP Discord | Credit: @mommyraven on GURP Discord | ||
Find Space Engineers in your steam library, and right click > properties. | Find Space Engineers in your steam library, and right click > properties. | ||
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Please note that shortcuts that directly connect to GURP will not work with this. | Please note that shortcuts that directly connect to GURP will not work with this. | ||
- | ===== Whitelisted scripts ===== | + | |
- | * Vector Thrust OS [[https:// | + | |
- | * Automatic LCDs 2 [[https:// | + | |
- | * Hugo [[https:// | + | |
- | * S.C.A.M - Simple Concurrent Adaptive Min3r [[https:// | + | |
- | * ExcavOS [[https:// | + | |
- | * RDAV Weaponcore [[https:// | + | |
- | * CRIS [[https:// | + | |
- | * Tree menu Command NET [[https:// | + | |
- | * Nanobot Build And Repair System Queueing [[https:// | + | |
- | * Isy's Simple Doors [[https:// | + | |
===== Grid optimization ===== | ===== Grid optimization ===== | ||
Credit: @toluenefennec on GURP Discord | Credit: @toluenefennec on GURP Discord | ||
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{{ : | {{ : | ||
- | ==== To Recap: | + | === To Recap: === |
* Do not leave large ships connected for extended periods of time, it increases the size of your conveyor network and causes more checks and lag. | * Do not leave large ships connected for extended periods of time, it increases the size of your conveyor network and causes more checks and lag. | ||
* Do not have large spread out docking lines | * Do not have large spread out docking lines |