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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| systems:customsystems [2024/09/03 17:17] – [Upkeep and economy] gurpadmin | systems:customsystems [2026/10/22 12:13] (current) – external edit 127.0.0.1 | ||
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| === FOB can only be built in 0G. === | === FOB can only be built in 0G. === | ||
| + | |||
| + | ===== Signature vents ===== | ||
| + | A **signature vent** is required to be on any large grid ship or station. This small block emits a signal based on size, current speed and current power usage. A ship usually cannot emit a signal further than 15km at most, a station can be seen up to almost 100km out at a power draw of 45MW. | ||
| + | |||
| + | Large grid ships and stations without a signature vent will, after a grace period, emit a " | ||
| + | |||
| + | Small grids are not required or able to use a Signature Vent. | ||
| ===== Max speed ===== | ===== Max speed ===== | ||
| To aid in the utility of smaller ships and help alleviate some of the standard Space Engineers ' | To aid in the utility of smaller ships and help alleviate some of the standard Space Engineers ' | ||
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| To balance the economy, the stations acquisition contracts were nerfed to avoid gaining millions in one single contract. Specifically acquisition contracts involving rarer components. | To balance the economy, the stations acquisition contracts were nerfed to avoid gaining millions in one single contract. Specifically acquisition contracts involving rarer components. | ||
| - | ==== Hacking blocks and firewalls ==== | + | ===== Hacking blocks and firewalls |
| To use a hacking block, simply build one on the grid that you wish to claim control of and click "Begin Hacking" | To use a hacking block, simply build one on the grid that you wish to claim control of and click "Begin Hacking" | ||
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| There are no restrictions on which grids you can hack beyond what is stated in the rules - they can be used on your own or your faction mate's grids for easier transfer of grids. | There are no restrictions on which grids you can hack beyond what is stated in the rules - they can be used on your own or your faction mate's grids for easier transfer of grids. | ||
| - | Admins & Mods will no longer be accepting requests to transfer grids on players behalf outside of rare situations involving bugs. | + | Admins & Mods will no longer be accepting requests to transfer grids on players behalf outside of rare situations involving bugs.^ |
| - | ==== Other Features ==== | + | |
| + | ===== Radar and Planetary Control Center ===== | ||
| + | We aim to provide players with the means to find another in case of conflict, to avoid stalemate wars where no actual combat happens. | ||
| + | To this measure, we offer the **Radar** block. You can have two of these per faction, and they can scan a up to 50km sphere centered on the block itself in space only. After a minute of scanning, grids and asteroids picked up will be returned as anonymized GPS points. | ||
| + | |||
| + | A much stronger, yet limited and expensive variation of this is the **Planetary Control Center** (in short PCC). As long as you place one within 1km of a planet' | ||
| + | The PCC will only work if it is the only one of its kind on a given planet! Additionally, | ||
| + | You can create a log of passing grids by placing any LCD with the "[PCC log]" tag in custom text, and it will log picked up grids for 24h. Additionally, | ||
| + | ===== Other Features | ||
| * Whenever too many friendly or neutral T4s or T5s are within 10km of each other, they will become " | * Whenever too many friendly or neutral T4s or T5s are within 10km of each other, they will become " | ||
| * The Webifier block can only be built and active on stations. It applies a force to incoming objects proportional to their speed, slowing them down. This drastically reduces the effectiveness of kinetic missiles | * The Webifier block can only be built and active on stations. It applies a force to incoming objects proportional to their speed, slowing them down. This drastically reduces the effectiveness of kinetic missiles | ||
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| * The Torpedo Launcher (Trident) is a large weapon that does the same as the VXM but with slower and bigger torpedoes | * The Torpedo Launcher (Trident) is a large weapon that does the same as the VXM but with slower and bigger torpedoes | ||
| * The Point Defense Cannons is an alternative to the Gatling, with proportionally lower damage and higher rate of fire | * The Point Defense Cannons is an alternative to the Gatling, with proportionally lower damage and higher rate of fire | ||
| - | * Hover Engines were added to the game since S4 | + | * Hover Engines were added to the game since S4 to limit the use of wheels that can cause performance issues and invoke Clang |
| * Some upgraded blocks exist, called the Monari blocks | * Some upgraded blocks exist, called the Monari blocks | ||
| * Stations using too much server resources and lagging the server will be eaten | * Stations using too much server resources and lagging the server will be eaten | ||
| * Blast doors have increased deformation and reduced explosive resistance, while also costing some metal grids | * Blast doors have increased deformation and reduced explosive resistance, while also costing some metal grids | ||