systems:customsystems

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systems:customsystems [2026/10/19 14:25] – [FOB system] gurpadminsystems:customsystems [2026/10/22 12:13] (current) – external edit 127.0.0.1
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 There are no restrictions on which grids you can hack beyond what is stated in the rules - they can be used on your own or your faction mate's grids for easier transfer of grids. There are no restrictions on which grids you can hack beyond what is stated in the rules - they can be used on your own or your faction mate's grids for easier transfer of grids.
-Admins & Mods will no longer be accepting requests to transfer grids on players behalf outside of rare situations involving bugs.+Admins & Mods will no longer be accepting requests to transfer grids on players behalf outside of rare situations involving bugs.^ 
 + 
 +===== Radar and Planetary Control Center ===== 
 +We aim to provide players with the means to find another in case of conflict, to avoid stalemate wars where no actual combat happens.  
 +To this measure, we offer the **Radar** block. You can have two of these per faction, and they can scan a up to 50km sphere centered on the block itself in space only. After a minute of scanning, grids and asteroids picked up will be returned as anonymized GPS points.  
 + 
 +A much stronger, yet limited and expensive variation of this is the **Planetary Control Center** (in short PCC). As long as you place one within 1km of a planet's surface, it will actively track any grid on this planet once every 10 minutes with an accuracy of 10km. 
 +The PCC will only work if it is the only one of its kind on a given planet! Additionally, the smaller the grid, the more likely it is to passively evade this scan. If a hostile or neutral PCC is on the same planet, the two will conflict, resulting in only a rough estimate of the other's location.  
 +You can create a log of passing grids by placing any LCD with the "[PCC log]" tag in custom text, and it will log picked up grids for 24h. Additionally, you can exclude up to two factions from being picked up to ignore your known neighbors. 
 ===== Other Features ===== ===== Other Features =====
   * Whenever too many friendly or neutral T4s or T5s are within 10km of each other, they will become "masslocked". Grids max speed, and maximum active gyroscopes will decrease the more non-hostile grids gather around each other. This is to try to help ship tier balance during combat between single large factions and coalitions of smaller factions   * Whenever too many friendly or neutral T4s or T5s are within 10km of each other, they will become "masslocked". Grids max speed, and maximum active gyroscopes will decrease the more non-hostile grids gather around each other. This is to try to help ship tier balance during combat between single large factions and coalitions of smaller factions
  • systems/customsystems.1792419931.txt.gz
  • Last modified: 2026/10/22 12:02
  • (external edit)