====== Server Limits ====== ===== Block Limits ===== Our server has unfortunately had to impose some limits on the maximum number of specific blocks, either per player, per grid or per faction. You will find below these limits. ===Block Tools=== * Drills: 10 - 2x Increased Radius - per grid\\ * Welders: 15 - per grid\\ * Grinders: 20 - per grid\\ * Build and Repairs: 3 - per faction \\ \\ ===SubGrids Blocks=== * Hinges: 10 - per player\\ * Pistons: 10 - per player\\ * Rotors/Advanced Rotors: 10 - per player\\ \\ ===Miscellaneous=== * Programmable Blocks: 4 per player\\ * Radar: 1 per player - 3 Per Faction\\ * Welder Wall: 1 per faction\\ * Warheads: - 100 Per Faction\\ * Automatons blocks: 2 Small Grid drones are permitted per player.\\ A grid that can navigate without being directly controlled by a player is considered a 'drone'. \\ RDAV missiles are not considered drones.\\ Limited use of event controllers for non-drone purposes are permitted on other grids.\\ \\ ===== Grid Limits===== ===Industrial Blocks=== Production Blocks(Refineries&Assemblers Combined): 20\\ H2/O2 Generators: 14 - 3x Increased Efficiency\\ Solar panels: 100\\ \\ ===Player Limits=== Refinieries: 12\\ Assemblers: 12\\ H2/O2 Generators: 7 - 3x Increased Efficiency\\ PCU Limit Per Grid: 65000\\ \\ ===Miscellaneous=== Warheads: 50 Per Grid\\ \\ ===== Points per weapon ===== ===[Small grid]=== ==Fixed:== * Missile (single use): 2 * Missile (Reloadable): 3 * Gatling: 4 * Auto: 5 * Assault: 6 * Railgun: 4 ==Turrets:== * Missile: 2 * Gatling: 5 * Auto: 6 * Assault: 5 **Small Grids must NOT have large grid weapons attached.** \\ \\ ===[Large grid]=== ==Fixed:== * Missile: 5 * Artillery: 8 * Railgun: 8 ==Turret:== * Interior: 1 * Gatling: 5 * Missile: 4 * Assault: 7 * Artillery: 16 ===== Fleet Capacity Points ===== Instead of having a fixed maximum number of ships for each tier, factions have a shared pool of **Fleet Capacity Points (FCP)**.\\ \\ Each ship consumes a number of FCP depending on its grid size and tier. Factions may distribute their available FCP however they choose, allowing them to field a larger number of smaller ships, a smaller number of larger ships, or a mixed fleet.\\ \\ Every faction starts with **300 FCP**.\\ \\ Each additional faction member adds **30 FCP**, up to a maximum of **570 FCP**.\\ \\ **Faction FCP = 300 + 30 per additional faction member, maximum 570 FCP.**\\ \\ **Faction FCP by member count:**\\ * 1 Member: 300 FCP\\ * 2 Members: 330 FCP\\ * 3 Members: 360 FCP\\ * 4 Members: 390 FCP\\ * 5 Members: 420 FCP\\ * 6 Members: 450 FCP\\ * 7 Members: 480 FCP\\ * 8 Members: 510 FCP\\ * 9 Members: 540 FCP\\ * 10 Members: 570 FCP\\ \\ ===[Small grid]=== Tier 1: Small Grid [1 FCP] - 0>250 blocks, 35 Points\\ Tier 2: Small Grid [2 FCP] - 251>500 blocks, 50 Points\\ Tier 3: Small Grid [3 FCP] - 501>1000 blocks, 70 Points\\ Tier 4: Small Grid [4 FCP] - 1001>1500 blocks, 90 Points\\ \\ ===[Large grid]=== Tier 1: Large Grid [10 FCP] - sub 1,600 Blocks, 85 Points \\ Tier 2: Large Grid [20 FCP] - 1,601 to 2,500 Blocks, 120 Points \\ Tier 3: Large Grid [35 FCP] - 2,501 to 3,800 Blocks, 160 Points\\ Tier 4: Large Grid [70 FCP] - 3,801 to 5,500 Blocks, 250 Points \\ Tier 5: Large Grid [TBD]: may be introduced if we get enough funding for the server \\ \\ ===[Stations]=== **Standard Base**: 500 Points, 15000 blocks max - No Gyros Allowed. Stations are defined by no gyroscope usage. \\ **FOB**: 700 points - (1 per faction) - No Gyros Allowed. Stations are defined by no gyroscope usage. \\ **Jumpable Stations**: Up to 10000 blocks - No Gyros Allowed. Stations are defined by no gyroscope usage. \\ Station Points includes surrounding defensive grids. This is to stop spamming of defensive installations.\\ \\ Stations do **not** consume Fleet Capacity Points. \\ \\ ===[Additional Notes]=== * FCP is shared across the entire faction and is not a per-player allowance. \\ * All faction ships count against the faction's FCP limit, regardless of their tier combination. \\ * Ships stored in Quantum Hangar still count towards the faction's FCP limit. \\ * Small Grid and Large Grid ships draw from the same FCP pool. \\ * Stations are governed by their own limits and do not consume FCP. \\ * Weapon Points and Fleet Capacity Points are separate systems. \\ * A faction may freely choose how to distribute its available FCP. There is no longer a fixed maximum number of ships per individual tier. Be mindful of server performances. \\ * You can find all your grids and limits by pressing Ctrl + M while ingame. \\ \\