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limits [2024/06/18 21:49] – [Points per weapon] gurpadminlimits [2024/09/03 16:54] (current) – [Tier limits] gurpadmin
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-==== Server Limits ==== +====== Server Limits ====== 
-==== Block Limits ====+===== Block Limits =====
 Our server has unfortunately had to impose some limits on the maximum number of specific blocks, either per player, per grid or per faction. You will find below these limits. Our server has unfortunately had to impose some limits on the maximum number of specific blocks, either per player, per grid or per faction. You will find below these limits.
-   +Block Tools++===Block Tools===
  
   * Drills: 10 - 2x Increased Radius - per grid\\   * Drills: 10 - 2x Increased Radius - per grid\\
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   * Build and Repairs: 2 - per player \\ \\   * Build and Repairs: 2 - per player \\ \\
  
-   +SubGrids Blocks++===SubGrids Blocks===
  
   * Hinges: 10 - per player\\   * Hinges: 10 - per player\\
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   * Rotors/Advanced Rotors: 10 - per player\\ \\   * Rotors/Advanced Rotors: 10 - per player\\ \\
  
-   +Miscellaneous++===Miscellaneous===
  
-  * Programmable Blocks: per player\\+  * Programmable Blocks: per player\\
   * Radar: 1 per player - 3 Per Faction\\   * Radar: 1 per player - 3 Per Faction\\
   * Jump Inhibitors: 3 - 3 Per Faction\\   * Jump Inhibitors: 3 - 3 Per Faction\\
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 Limited use of event controllers for non-drone purposes are permitted on other grids.\\ \\ Limited use of event controllers for non-drone purposes are permitted on other grids.\\ \\
-==== Points per weapon ==== 
-Points Per Weapon 
-   +[Small grid]+ 
  
-   Fixed:+===== Grid Limits===== 
 +===Industrial Blocks=== 
 + 
 +Production Blocks(Refineries&Assemblers Combined): 20\\ 
 +H2/O2 Generators: 14 - 3x Increased Efficiency\\  
 +Solar panels: 100\\ \\ 
 + 
 + 
 +===Player Limits=== 
 + 
 +Refinieries: 12\\ 
 +Assemblers: 12\\ 
 +H2/O2 Generators: 7 - 3x Increased Efficiency\\ 
 +PCU Limit Per Grid: 65000\\ \\ 
 + 
 +===Miscellaneous=== 
 + 
 +Warheads: 50 Per Grid\\ \\ 
 + 
 +===== Points per weapon ===== 
 +===[Small grid]=== 
 + 
 +==Fixed:==
  
   * Missile (single use): 2   * Missile (single use): 2
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   * Railgun: 4   * Railgun: 4
  
-   Turrets:+==Turrets:==
  
   * Missile: 2   * Missile: 2
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   * Assault: 5   * Assault: 5
  
-**Small Grids must NOT have large grid weapons attached.**+**Small Grids must NOT have large grid weapons attached.** \\ \\
  
-   +[Large grid]++===[Large grid]===
  
-   Fixed:+==Fixed:==
  
   * Missile: 5   * Missile: 5
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   * Railgun: 8   * Railgun: 8
  
-   Turret:+==Turret:==
  
   * Interior: 1   * Interior: 1
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   * VXM Missile System: 14   * VXM Missile System: 14
   * Torpedo Turret: 32    * Torpedo Turret: 32 
-==== Tier limits ====+===== Tier limits ====
 +===[Small grid]=== 
 + 
 +Tier 1: Small Grid [Max 15] - 0>250 blocks, 35 Points\\ 
 +Tier 2: Small Grid [Max 10] - 251>500 blocks, 50 Points\\ 
 +Tier 3: Small Grid [Max 8] - 501>1000 blocks, 70 Points\\ 
 +Tier 4: Small Grid [Max 5] - 1001>1500 blocks, 90 Points\\ \\ 
 + 
 +===[Large grid]=== 
 + 
 +Tier 1: Large Grid [Max 10] - sub 1,250 Blocks, 85 Points \\ 
 +Tier 2: Large Grid [Max 8] - 1,251 to 2,000 Blocks, 120 Points \\ 
 +Tier 3: Large Grid [Max 6] - 2,001 to 3,000 Blocks, 160 Points\\ 
 +Tier 4: Large Grid [Max 2] - 3,001 to 6,000 Blocks, 250 Points \\ \\ 
 + 
 +===[Stations]=== 
 + 
 +**Standard Base**: 500 Points, 15000 blocks max - No Gyros Allowed. Stations are defined by no gyroscope usage. \\ 
 +**FOB**: 700 points - (1 per faction) - No Gyros Allowed. Stations are defined by no gyroscope usage. \\ 
 +**Jumpable Stations**: Up to 10000 blocks - No Gyros Allowed. Stations are defined by no gyroscope usage. \\ 
 +Station Points includes surrounding defensive grids. This is to stop spamming of defensive installations.\\ \\ 
 + 
 +===[Additional Notes]=== 
 + 
 +  * Ship Limitations are per faction, not per player. \\ \\
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  • Last modified: 2024/07/16 20:53
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