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limits [2024/09/03 16:54] – [Tier limits] gurpadminlimits [2026/11/06 17:26] (current) – [Block Limits] gurpadmin
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   * Drills: 10 - 2x Increased Radius - per grid\\   * Drills: 10 - 2x Increased Radius - per grid\\
-  * Welders: 15 - Upgraded MNRI Block Available - per grid\\+  * Welders: 15 - per grid\\
   * Grinders: 20 - per grid\\   * Grinders: 20 - per grid\\
-  * Build and Repairs: 2 - per player \\ \\+  * Build and Repairs: 3 - per faction \\ \\
  
 ===SubGrids Blocks=== ===SubGrids Blocks===
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   * Programmable Blocks: 4 per player\\   * Programmable Blocks: 4 per player\\
   * Radar: 1 per player - 3 Per Faction\\   * Radar: 1 per player - 3 Per Faction\\
-  * Jump Inhibitors: 3 - 3 Per Faction\\+  * Welder Wall: 1 per faction\\
   * Warheads: - 100 Per Faction\\    * Warheads: - 100 Per Faction\\ 
   * Automatons blocks:  2 Small Grid drones are permitted per player.\\   * Automatons blocks:  2 Small Grid drones are permitted per player.\\
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   * Interior: 1   * Interior: 1
   * Gatling: 5   * Gatling: 5
-  * PDCs: 5 
   * Missile: 4   * Missile: 4
   * Assault: 7   * Assault: 7
   * Artillery: 16    * Artillery: 16 
-  * VXM Missile System: 14 +===== Fleet Capacity Points ===== 
-  * Torpedo Turret: 32  +Instead of having a fixed maximum number of ships for each tier, factions have a shared pool of **Fleet Capacity Points (FCP)**.\\ 
-===== Tier limits =====+\\ 
 +Each ship consumes a number of FCP depending on its grid size and tier. Factions may distribute their available FCP however they choose, allowing them to field a larger number of smaller ships, a smaller number of larger ships, or a mixed fleet.\\ 
 +\\ 
 +Every faction starts with **300 FCP**.\\ 
 +\\ 
 +Each additional faction member adds **30 FCP**, up to a maximum of **570 FCP**.\\ 
 +\\ 
 +**Faction FCP = 300 + 30 per additional faction member, maximum 570 FCP.**\\ 
 +\\ 
 +**Faction FCP by member count:**\\ 
 +* 1 Member: 300 FCP\\ 
 +* 2 Members: 330 FCP\\ 
 +* 3 Members: 360 FCP\\ 
 +* 4 Members: 390 FCP\\ 
 +* 5 Members: 420 FCP\\ 
 +* 6 Members: 450 FCP\\ 
 +* 7 Members: 480 FCP\\ 
 +* 8 Members: 510 FCP\\ 
 +* 9 Members: 540 FCP\\ 
 +* 10 Members: 570 FCP\\ \\
 ===[Small grid]=== ===[Small grid]===
  
-Tier 1: Small Grid [Max 15] - 0>250 blocks, 35 Points\\ +Tier 1: Small Grid [1 FCP] - 0>250 blocks, 35 Points\\ 
-Tier 2: Small Grid [Max 10] - 251>500 blocks, 50 Points\\ +Tier 2: Small Grid [2 FCP] - 251>500 blocks, 50 Points\\ 
-Tier 3: Small Grid [Max 8] - 501>1000 blocks, 70 Points\\ +Tier 3: Small Grid [3 FCP] - 501>1000 blocks, 70 Points\\ 
-Tier 4: Small Grid [Max 5] - 1001>1500 blocks, 90 Points\\ \\+Tier 4: Small Grid [4 FCP] - 1001>1500 blocks, 90 Points\\ \\
  
 ===[Large grid]=== ===[Large grid]===
  
-Tier 1: Large Grid [Max 10] - sub 1,250 Blocks, 85 Points \\ +Tier 1: Large Grid [10 FCP] - sub 1,600 Blocks, 85 Points \\ 
-Tier 2: Large Grid [Max 8] - 1,251 to 2,000 Blocks, 120 Points \\ +Tier 2: Large Grid [20 FCP] - 1,601 to 2,500 Blocks, 120 Points \\ 
-Tier 3: Large Grid [Max 6] - 2,001 to 3,000 Blocks, 160 Points\\ +Tier 3: Large Grid [35 FCP] - 2,501 to 3,800 Blocks, 160 Points\\ 
-Tier 4: Large Grid [Max 2] - 3,001 to 6,000 Blocks, 250 Points \\ \\+Tier 4: Large Grid [70 FCP] - 3,801 to 5,500 Blocks, 250 Points \\ 
 +Tier 5: Large Grid [TBD]: may be introduced if we get enough funding for the server \\ \\
  
 ===[Stations]=== ===[Stations]===
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 **Jumpable Stations**: Up to 10000 blocks - No Gyros Allowed. Stations are defined by no gyroscope usage. \\ **Jumpable Stations**: Up to 10000 blocks - No Gyros Allowed. Stations are defined by no gyroscope usage. \\
 Station Points includes surrounding defensive grids. This is to stop spamming of defensive installations.\\ \\ Station Points includes surrounding defensive grids. This is to stop spamming of defensive installations.\\ \\
 +
 +Stations do **not** consume Fleet Capacity Points. \\ \\
  
 ===[Additional Notes]=== ===[Additional Notes]===
  
-  * Ship Limitations are per faction, not per player. \\ \\+  * FCP is shared across the entire faction and is not a per-player allowance. \\ 
 +  * All faction ships count against the faction's FCP limit, regardless of their tier combination. \\ 
 +  * Ships stored in Quantum Hangar still count towards the faction's FCP limit. \\ 
 +  * Small Grid and Large Grid ships draw from the same FCP pool. \\ 
 +  * Stations are governed by their own limits and do not consume FCP. \\ 
 +  * Weapon Points and Fleet Capacity Points are separate systems. \\ 
 +  * A faction may freely choose how to distribute its available FCP. There is no longer a fixed maximum number of ships per individual tier. Be mindful of server performances. \\ 
 +  * You can find all your grids and limits by pressing Ctrl + M while ingame. \\ \\
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