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limits [2026/10/16 09:18] – gurpadminlimits [2026/11/06 17:26] (current) – [Block Limits] gurpadmin
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   * Drills: 10 - 2x Increased Radius - per grid\\   * Drills: 10 - 2x Increased Radius - per grid\\
-  * Welders: 15 - Upgraded MNRI Block Available - per grid\\+  * Welders: 15 - per grid\\
   * Grinders: 20 - per grid\\   * Grinders: 20 - per grid\\
-  * Build and Repairs: 2 - per player \\ \\+  * Build and Repairs: 3 - per faction \\ \\
  
 ===SubGrids Blocks=== ===SubGrids Blocks===
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   * Programmable Blocks: 4 per player\\   * Programmable Blocks: 4 per player\\
   * Radar: 1 per player - 3 Per Faction\\   * Radar: 1 per player - 3 Per Faction\\
-  * Jump Inhibitors: 3 - 3 Per Faction\\ 
   * Welder Wall: 1 per faction\\   * Welder Wall: 1 per faction\\
   * Warheads: - 100 Per Faction\\    * Warheads: - 100 Per Faction\\ 
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   * Interior: 1   * Interior: 1
   * Gatling: 5   * Gatling: 5
-  * PDCs: 5 
   * Missile: 4   * Missile: 4
   * Assault: 7   * Assault: 7
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 Each ship consumes a number of FCP depending on its grid size and tier. Factions may distribute their available FCP however they choose, allowing them to field a larger number of smaller ships, a smaller number of larger ships, or a mixed fleet.\\ Each ship consumes a number of FCP depending on its grid size and tier. Factions may distribute their available FCP however they choose, allowing them to field a larger number of smaller ships, a smaller number of larger ships, or a mixed fleet.\\
 \\ \\
-Every faction starts with **100 FCP**.\\+Every faction starts with **300 FCP**.\\
 \\ \\
-Each additional faction member adds **25 FCP**, up to a maximum of **300 FCP**.\\+Each additional faction member adds **30 FCP**, up to a maximum of **570 FCP**.\\
 \\ \\
-**Faction FCP = 100 + 25 per additional faction member, maximum 300 FCP.**\\+**Faction FCP = 300 + 30 per additional faction member, maximum 570 FCP.**\\
 \\ \\
 **Faction FCP by member count:**\\ **Faction FCP by member count:**\\
-* 1 Member: 100 FCP\\ +* 1 Member: 300 FCP\\ 
-* 2 Members: 125 FCP\\ +* 2 Members: 330 FCP\\ 
-* 3 Members: 150 FCP\\ +* 3 Members: 360 FCP\\ 
-* 4 Members: 175 FCP\\ +* 4 Members: 390 FCP\\ 
-* 5 Members: 200 FCP\\ +* 5 Members: 420 FCP\\ 
-* 6 Members: 225 FCP\\ +* 6 Members: 450 FCP\\ 
-* 7 Members: 250 FCP\\ +* 7 Members: 480 FCP\\ 
-* 8 Members: 275 FCP\\ +* 8 Members: 510 FCP\\ 
-* 9 Members: 300 FCP\\ +* 9 Members: 540 FCP\\ 
-* 10 Members: 300 FCP\\ \\+* 10 Members: 570 FCP\\ \\
 ===[Small grid]=== ===[Small grid]===
  
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 ===[Large grid]=== ===[Large grid]===
  
-Tier 1: Large Grid [10 FCP] - sub 1,250 Blocks, 85 Points \\ +Tier 1: Large Grid [10 FCP] - sub 1,600 Blocks, 85 Points \\ 
-Tier 2: Large Grid [20 FCP] - 1,251 to 2,000 Blocks, 120 Points \\ +Tier 2: Large Grid [20 FCP] - 1,601 to 2,500 Blocks, 120 Points \\ 
-Tier 3: Large Grid [35 FCP] - 2,001 to 3,000 Blocks, 160 Points\\ +Tier 3: Large Grid [35 FCP] - 2,501 to 3,800 Blocks, 160 Points\\ 
-Tier 4: Large Grid [70 FCP] - 3,001 to 6,000 Blocks, 250 Points \\+Tier 4: Large Grid [70 FCP] - 3,801 to 5,500 Blocks, 250 Points \\
 Tier 5: Large Grid [TBD]: may be introduced if we get enough funding for the server \\ \\ Tier 5: Large Grid [TBD]: may be introduced if we get enough funding for the server \\ \\
  
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 **Jumpable Stations**: Up to 10000 blocks - No Gyros Allowed. Stations are defined by no gyroscope usage. \\ **Jumpable Stations**: Up to 10000 blocks - No Gyros Allowed. Stations are defined by no gyroscope usage. \\
 Station Points includes surrounding defensive grids. This is to stop spamming of defensive installations.\\ \\ Station Points includes surrounding defensive grids. This is to stop spamming of defensive installations.\\ \\
 +
 +Stations do **not** consume Fleet Capacity Points. \\ \\
  
 ===[Additional Notes]=== ===[Additional Notes]===
  
-  * Ship Limitations are per faction, not per player. \\ \\+  * FCP is shared across the entire faction and is not a per-player allowance. \\ 
 +  * All faction ships count against the faction's FCP limit, regardless of their tier combination. \\ 
 +  * Ships stored in Quantum Hangar still count towards the faction's FCP limit. \\ 
 +  * Small Grid and Large Grid ships draw from the same FCP pool. \\ 
 +  * Stations are governed by their own limits and do not consume FCP. \\ 
 +  * Weapon Points and Fleet Capacity Points are separate systems. \\ 
 +  * A faction may freely choose how to distribute its available FCP. There is no longer a fixed maximum number of ships per individual tier. Be mindful of server performances. \\ 
 +  * You can find all your grids and limits by pressing Ctrl + M while ingame. \\ \\
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  • Last modified: 2026/10/22 12:01
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