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I have never been a doctor. Despite the common misconception, | I have never been a doctor. Despite the common misconception, | ||
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+ | ==== Civil War - Events on the Colony Ship Sunnyhome ==== | ||
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+ | Before the colony ship, the Sunnyhome, was split in half, it had embarked on a monumental journey to establish a colony in a distant and uninhabited system, far removed from Earth and any other settled regions of space. This venture was seen as a new beginning for humanity, filled with both boundless possibilities and uncertainties. As the colony ship and the accompanying vessels traversed the vast expanse of space, disaster struck. The Four Pillar Federation, a consortium of factions that had held sway over much of the galaxy, collapsed into internal strife. | ||
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+ | Amidst the chaos and factional strife on the colony ship, the figure known as Quartz emerged as a shadowy and enigmatic character who was responsible for a significant portion of the unrest. Quartz was a master manipulator and a cunning strategist, with a shrewd ability to exploit the divisions within the ship's inhabitants, | ||
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+ | Quartz used a distinctive strategy for sowing discord and chaos among the factions: | ||
+ | * **Divide and Conquer:** He recognized the existing fault lines within the ship's population, exploiting differences in ideology, resources, and territory. Quartz played factions against one another, deliberately exacerbating tensions to create a perpetual state of conflict. By keeping the factions focused on internal strife, they remained distracted from any potential threats to his leadership. | ||
+ | * **Propaganda and Manipulation: | ||
+ | * **Assassinations and Espionage: | ||
+ | * Resource Control: Quartz' | ||
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+ | Quartz' | ||
+ | As the civil war erupted within the confines of the colony ship, the Sunnyhome, various factions clashed in specific areas, turning once-functional parts of the ship into battlegrounds. | ||
+ | * **The Bridge Conflict:** The control room of the Sunnyhome became a focal point for the struggle. The faction known as the " | ||
+ | * **Life Support and Hydroponics: | ||
+ | * **Residential Quarters:** The once peaceful residential quarters, made of modules meant for colonization, | ||
+ | * **Engineering Bay:** The engineering section of the ship was fiercely contested by several factions of engineers and scientists who aimed to restore the jump drive and get the colony ship back on course. They were opposed by the " | ||
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+ | The civil war within the colony ship became a chaotic and brutal struggle for power and control. The ship's once-unified population now divided, each group with its own vision for the ship's future. The violence and instability that engulfed the Sunnyhome threatened to tear apart the dream of a new beginning in the uncharted territory of the Avalon system, casting a long shadow over the uncertain journey that lay ahead ... Before the Quantum Leap Drive failed, and the Colony Ship split in half. | ||
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+ | The Crystal Dominion, the Iron Fist Alliance, the Militant Technocracy and lots of other factions would later on merge to become what is now known as the **Voidborne Syndicate.** The bridge and engineering bay would be part of their territory, while the rest stayed in the hands of the other factions, which are collectively known as **The Stranded**. | ||
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+ | ==== Hyperspans - Communication and travel between systems ==== | ||
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+ | Hyperspans refer to interstellar pathways that facilitate travel between star systems in a way that significantly reduces transit times from what would otherwise be years or decades into mere months or weeks. Hyperspans are akin to " | ||
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+ | These hyperspans are permanent in nature, but they are tricky to find. The Quantum Leap Drive (QLD) used by the Colony Ship Sunnyhome on their destination through the stars that led the stranded in the Avalon system is capable of using these hyperspans by manipulating them with advanced technology. This capability is useful for interstellar travel but also for long-range communication as well. | ||
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+ | In the Avalon system, the hyperspans exhibit unusual properties. For example, one hyperspan created by a colony ship's failure was left open, becoming a one-way conduit akin to a strong current that can potentially damage ships. However, this hyperspan is not visible from inside the Avalon system, and new ships and factions seem to appear from time to time, as if sent to Avalon the same way the Colony Ship was - by an engine failure or malfunction. This instability or one-way characteristic makes hyperspans in Avalon different from those in other systems. Because the Avalon system lacks conventional hyperspans, or has hyperspans that defy normal understanding, | ||
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+ | Overall, hyperspans are essential for fast and efficient interstellar travel, but their unpredictable or unstable nature in Avalon presents a unique challenge to anyone wanting to leave or contact the outside. | ||
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===== Season 5 ===== | ===== Season 5 ===== | ||