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rules [2024/06/25 14:37] – gurpadminrules [2026/10/22 12:01] (current) – external edit 127.0.0.1
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 ===9. Ask for permission before advertising anything.=== ===9. Ask for permission before advertising anything.===
 +
 +===10 - No Politics (of any kind) in any channel except the Politics channel.===
 +> There is a politics channel, which is opt-in only, with its own set of rules.
  
 ===== 2. Admins, Moderators, Punishments and Rules ===== ===== 2. Admins, Moderators, Punishments and Rules =====
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 ===2. No accusations of rule breaking or discussing player reports in public channels.=== ===2. No accusations of rule breaking or discussing player reports in public channels.===
-> Accusations of player rule breaches or admins abusing their power should be made exclusively in a ⁠[[https://discord.com/channels/998026253246414938/1138257551067185256|player report ticket]]. +> Accusations of player rule breaches or admins abusing their power should be made exclusively in a ⁠[[https://discord.com/channels/998026253246414938/1138258041662341180|player report ticket]]. 
  
 ===3. Arguing a punishment will result in an extension of that punishment.=== ===3. Arguing a punishment will result in an extension of that punishment.===
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 === 6. No intentional building within 3km of another player’s static grid.=== === 6. No intentional building within 3km of another player’s static grid.===
  
-=== 7.No Large Grid weapons on Small Grids===+=== 7. No Large Grid blocks on Small Grids (Ore Detector tolerated).=== 
 + 
 +=== 8. Every large grid must have a Signature Vent block.=== 
 + 
 +=== 9. Player made welder walls are forbidden. You can use the welder wall mod instead.=== 
 + 
 +=== 10. Welder Wall mod blocks can only be built and used on stations.===
  
 ===== 6. Combat ===== ===== 6. Combat =====
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 > Once on board, do not target internal components to cripple the grid, though targeting medbays and survival kits is permitted. You must actively search out the player controlling the grid and engage him in combat, or attempt to hack the grid. > Once on board, do not target internal components to cripple the grid, though targeting medbays and survival kits is permitted. You must actively search out the player controlling the grid and engage him in combat, or attempt to hack the grid.
  
-===8. Arc Welders, Projectors, & BAR systems must be turned OFF during combat, and BAR visible areas must be turned off.===+===8. Projectors, & BAR systems must be turned OFF during combat, and BAR visible areas must be turned off.===
 > Mobile Stations may not be jumped (or otherwise moved) into, or out of combat. > Mobile Stations may not be jumped (or otherwise moved) into, or out of combat.
 > However a space station 10,000 blocks or under may periodically use jump drives for relocation purposes. > However a space station 10,000 blocks or under may periodically use jump drives for relocation purposes.
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 >  > 
 > Example: Launching a long range weapon at a station must be done with a faction member of yours present at the target. Anybody launching munitions from a distance is considered to be in support of the character at the station, and thus in combat once the attack begins. > Example: Launching a long range weapon at a station must be done with a faction member of yours present at the target. Anybody launching munitions from a distance is considered to be in support of the character at the station, and thus in combat once the attack begins.
 +
 +===10. No jumping station while in combat.===
 +> A station is considered challenged and therefore in combat if the attacker is closer than 5km away from it. The defender cannot jump a challenged station.
 ===== 7. War ===== ===== 7. War =====
 ===1. Declaring War:=== ===1. Declaring War:===
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 >  > 
 > -> //vi.   The active FOB grid may not be switched if your faction has an active war (excluding vs pirates). If your FOB is destroyed, any grid can be nominated as its replacement.//  > -> //vi.   The active FOB grid may not be switched if your faction has an active war (excluding vs pirates). If your FOB is destroyed, any grid can be nominated as its replacement.// 
 +>
 +> -> //vii.    A FOB may at most have 5 FOB beacons, and every one of them must have a clear straight line through blocks to the sky. As in, no burying them under layers of voxel!//
 + 
 +
 ===== 8. Server Maintenance ===== ===== 8. Server Maintenance =====
 ===1. Use common sense when deciding what to build.=== ===1. Use common sense when deciding what to build.===
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 ===4. Hangar ships when not in use.=== ===4. Hangar ships when not in use.===
-> You can hangar a grid by looking at it and using !h save.+> You can hangar a grid by looking at it and using !h save. You only pay half of the upkeep if the grid is in your hangar.
  
 ===5. Avoid excessive grids in the same place.=== ===5. Avoid excessive grids in the same place.===
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 ===8. Name your grids.=== ===8. Name your grids.===
-> Please use the format: [TAG] "Grid Name"+> Please use the format: [TAG] "Grid Name". You can see all your grids by pressing Ctrl + M.
 ===== 9. Piracy ===== ===== 9. Piracy =====
 //Piracy is moderated by the admin team to ensure an enjoyable and fair system for all - we are an RP server first and a PvP server second. As such, piracy is regulated by the following rules:// //Piracy is moderated by the admin team to ensure an enjoyable and fair system for all - we are an RP server first and a PvP server second. As such, piracy is regulated by the following rules://
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 > Following your declaration of piracy, you must wait the 30 minute wait time as defined in the war rules. After this, you are automatically at war with all factions in the system. People can shoot you and your grids on sight, and you likewise have free reign to attack any faction you wish - with the exception of rules 3) and 4), though normal combat rules still apply (no offline raiding, etc). > Following your declaration of piracy, you must wait the 30 minute wait time as defined in the war rules. After this, you are automatically at war with all factions in the system. People can shoot you and your grids on sight, and you likewise have free reign to attack any faction you wish - with the exception of rules 3) and 4), though normal combat rules still apply (no offline raiding, etc).
  
-===3. Piracy activities must be restricted to space.=== +===3. Piracy locations and planetary raids=== 
-> If granted OOC permission by your target, a planetary facility can be hit, but otherwise facilities on planetary voxel are off-limits for combat.+> Provided they have an active base on the planet with 3k+ blocks, not underground and having “[PS]” (for Pirate Stronghold) in the name, pirate activities can be performed on this planet using T1 large grids.  
 +> Should this not/no longer be the case, pirate activities may only be in space, or on planets using only small grids. 
  
-===4. Pirates can not attack FOBs or Claim Stations as displayed on the live map website.=== +===4. Pirates can not attack FOBs or Claim Stations as displayed on the live map website. As players are forced to start on a planet, please be mindful of new starters.===
-> -> [[https://gurp.life|gurp map]] +
-> Pirates attacking fortified military installations makes very little sense in RP and does not fit our vision of piracy for the server. You are free to camp them and wait for unsuspecting ships to arrive/leave, but targeting the stations and their beacons is not permitted.+
  
 ===5. Pirates are not restricted by FOB rules.=== ===5. Pirates are not restricted by FOB rules.===
-> A pirate may target any non-fob, non-claim-station base regardless of the existence of a FOB. All other pirate rules still apply in this instance (no attacks inside gravity, must be RP'd appropriately, etc).+> A pirate may target any non-fob, non-claim-station base regardless of the existence of a FOB. All other pirate rules still apply in this instance (no attacks inside gravity unless 9.4 is fulfilled, must be RP'd appropriately, etc).
  
 ===6. You cannot have official allies, however you can still work with other factions to do shady things.=== ===6. You cannot have official allies, however you can still work with other factions to do shady things.===
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 ===8. Pirate factions must have no more than 4 members.=== ===8. Pirate factions must have no more than 4 members.===
 > We do not want pirate factions to be able to take on and defeat the larger non-pirate player factions on the server. It simply doesn't fit how we see the role of piracy. > We do not want pirate factions to be able to take on and defeat the larger non-pirate player factions on the server. It simply doesn't fit how we see the role of piracy.
 +
 +=== 9. Lawless sectors ===
 +> Lawless sectors may be claimed, and contested by pirate factions. Claim stations owned by non-pirate factions will be ineffective in Lawless sectors. 
 +
 +
 +
 ===== 10. Mercenary ===== ===== 10. Mercenary =====
 //Mercenary rules are a lot more relaxed than piracy rules. Currently, Mercenary factions operate in a very similar way to all other factions.// //Mercenary rules are a lot more relaxed than piracy rules. Currently, Mercenary factions operate in a very similar way to all other factions.//
  
 ===1. Mercenary contracts resulting in a war declaration must name the contracting party.=== ===1. Mercenary contracts resulting in a war declaration must name the contracting party.===
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