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| rules [2024/07/23 20:34] – [9. Piracy] gurpadmin | rules [2026/10/22 12:01] (current) – external edit 127.0.0.1 | ||
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| ===9. Ask for permission before advertising anything.=== | ===9. Ask for permission before advertising anything.=== | ||
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| + | ===10 - No Politics (of any kind) in any channel except the Politics channel.=== | ||
| + | > There is a politics channel, which is opt-in only, with its own set of rules. | ||
| ===== 2. Admins, Moderators, Punishments and Rules ===== | ===== 2. Admins, Moderators, Punishments and Rules ===== | ||
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| ===2. No accusations of rule breaking or discussing player reports in public channels.=== | ===2. No accusations of rule breaking or discussing player reports in public channels.=== | ||
| - | > Accusations of player rule breaches or admins abusing their power should be made exclusively in a [[https:// | + | > Accusations of player rule breaches or admins abusing their power should be made exclusively in a [[https:// |
| ===3. Arguing a punishment will result in an extension of that punishment.=== | ===3. Arguing a punishment will result in an extension of that punishment.=== | ||
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| === 6. No intentional building within 3km of another player’s static grid.=== | === 6. No intentional building within 3km of another player’s static grid.=== | ||
| - | === 7.No Large Grid weapons | + | === 7. No Large Grid blocks |
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| + | === 8. Every large grid must have a Signature Vent block.=== | ||
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| + | === 9. Player made welder walls are forbidden. You can use the welder wall mod instead.=== | ||
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| + | === 10. Welder Wall mod blocks can only be built and used on stations.=== | ||
| ===== 6. Combat ===== | ===== 6. Combat ===== | ||
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| > Once on board, do not target internal components to cripple the grid, though targeting medbays and survival kits is permitted. You must actively search out the player controlling the grid and engage him in combat, or attempt to hack the grid. | > Once on board, do not target internal components to cripple the grid, though targeting medbays and survival kits is permitted. You must actively search out the player controlling the grid and engage him in combat, or attempt to hack the grid. | ||
| - | ===8. Arc Welders, | + | ===8. Projectors, & BAR systems must be turned OFF during combat, and BAR visible areas must be turned off.=== |
| > Mobile Stations may not be jumped (or otherwise moved) into, or out of combat. | > Mobile Stations may not be jumped (or otherwise moved) into, or out of combat. | ||
| > However a space station 10,000 blocks or under may periodically use jump drives for relocation purposes. | > However a space station 10,000 blocks or under may periodically use jump drives for relocation purposes. | ||
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| > | > | ||
| > Example: Launching a long range weapon at a station must be done with a faction member of yours present at the target. Anybody launching munitions from a distance is considered to be in support of the character at the station, and thus in combat once the attack begins. | > Example: Launching a long range weapon at a station must be done with a faction member of yours present at the target. Anybody launching munitions from a distance is considered to be in support of the character at the station, and thus in combat once the attack begins. | ||
| + | |||
| + | ===10. No jumping station while in combat.=== | ||
| + | > A station is considered challenged and therefore in combat if the attacker is closer than 5km away from it. The defender cannot jump a challenged station. | ||
| ===== 7. War ===== | ===== 7. War ===== | ||
| ===1. Declaring War:=== | ===1. Declaring War:=== | ||
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| > | > | ||
| > -> //vi. The active FOB grid may not be switched if your faction has an active war (excluding vs pirates). If your FOB is destroyed, any grid can be nominated as its replacement.// | > -> //vi. The active FOB grid may not be switched if your faction has an active war (excluding vs pirates). If your FOB is destroyed, any grid can be nominated as its replacement.// | ||
| + | > | ||
| + | > -> // | ||
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| ===== 8. Server Maintenance ===== | ===== 8. Server Maintenance ===== | ||
| ===1. Use common sense when deciding what to build.=== | ===1. Use common sense when deciding what to build.=== | ||
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| ===4. Hangar ships when not in use.=== | ===4. Hangar ships when not in use.=== | ||
| - | > You can hangar a grid by looking at it and using !h save. | + | > You can hangar a grid by looking at it and using !h save. You only pay half of the upkeep if the grid is in your hangar. |
| ===5. Avoid excessive grids in the same place.=== | ===5. Avoid excessive grids in the same place.=== | ||
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| ===8. Name your grids.=== | ===8. Name your grids.=== | ||
| - | > Please use the format: [TAG] "Grid Name" | + | > Please use the format: [TAG] "Grid Name". You can see all your grids by pressing Ctrl + M. |
| ===== 9. Piracy ===== | ===== 9. Piracy ===== | ||
| //Piracy is moderated by the admin team to ensure an enjoyable and fair system for all - we are an RP server first and a PvP server second. As such, piracy is regulated by the following rules:// | //Piracy is moderated by the admin team to ensure an enjoyable and fair system for all - we are an RP server first and a PvP server second. As such, piracy is regulated by the following rules:// | ||
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| > Following your declaration of piracy, you must wait the 30 minute wait time as defined in the war rules. After this, you are automatically at war with all factions in the system. People can shoot you and your grids on sight, and you likewise have free reign to attack any faction you wish - with the exception of rules 3) and 4), though normal combat rules still apply (no offline raiding, etc). | > Following your declaration of piracy, you must wait the 30 minute wait time as defined in the war rules. After this, you are automatically at war with all factions in the system. People can shoot you and your grids on sight, and you likewise have free reign to attack any faction you wish - with the exception of rules 3) and 4), though normal combat rules still apply (no offline raiding, etc). | ||
| - | ===3. Piracy locations=== | + | ===3. Piracy locations |
| - | > Provided they have an active base on the planet with 3k+ blocks, not underground and having | + | > Provided they have an active base on the planet with 3k+ blocks, not underground and having |
| - | > | + | > Should this not/no longer be the case, pirate activities may only be in space, or on planets using only small grids. |
| - | > Should this not/no longer be the case, pirate activities may only be done in space. | + | |
| - | ===4. Pirates can not attack FOBs or Claim Stations as displayed on the live map website.=== | + | ===4. Pirates can not attack FOBs or Claim Stations as displayed on the live map website. |
| - | > -> [[https:// | + | |
| - | > Pirates attacking fortified military installations makes very little sense in RP and does not fit our vision of piracy for the server. You are free to camp them and wait for unsuspecting ships to arrive/ | + | |
| ===5. Pirates are not restricted by FOB rules.=== | ===5. Pirates are not restricted by FOB rules.=== | ||
| - | > A pirate may target any non-fob, non-claim-station base regardless of the existence of a FOB. All other pirate rules still apply in this instance (no attacks inside gravity, must be RP'd appropriately, | + | > A pirate may target any non-fob, non-claim-station base regardless of the existence of a FOB. All other pirate rules still apply in this instance (no attacks inside gravity |
| ===6. You cannot have official allies, however you can still work with other factions to do shady things.=== | ===6. You cannot have official allies, however you can still work with other factions to do shady things.=== | ||
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| === 9. Lawless sectors === | === 9. Lawless sectors === | ||
| - | > Any lawless sector | + | > Lawless sectors |